The world is quite often divided into two types, though which two types specifically is an infinite range of possibilities. For the moment, we’ll use “those who know what tabletop RPGs are” and “those who don’t.” If you are in the latter category, allow me to enlighten you.
Tabletop RPGs are the games people play using paper and dice, around a table, with a group of friends or family. Depending on how the game goes, said friends and family could stop being either. One of the players is traditionally designated the “game master” or “dungeon master” and is responsible for managing the gameplay and coaxing a good time out of the combination of dice and imaginations. The most well known example of this genre is D&D (Dungeons and Dragons, for the more socially cool of us). A much lesser known example is the game that my family developed, called Elven Fire. (Touch the magic book cover, and a portal will open, whisking you off to a bookshop in the Amazon.)
Elven Fire is unusual in the genre in that the game master (or GM) can also be a player-character. Thus they need not sacrifice their own character to serve the greater good; they can have both!
It also has a proprietary set of dice tables which allows players to use any sort of dice they like for rolling damage, etc. The standard set of dice from a magical RPG shop contains a d20 (20-sided die), d12, d10, d8, d6, and d4, with game systems often leaning heavily on the d20 or d6. In Elven Fire, you can use any die you like, if you perhaps want to roll a hefty d100 across the table like Indiana’s boulder. Or, if you have been cleverly gifted last Christmas with an odd d3, or d32. All dice are welcome here.
I should mention that if you do click the above enchanted book cover, and purchase a book from the shop in the Amazon, I will get absolutely no monetary benefit whatsoever. If I’m lucky, I’ll get a smile when I hear about it. So why do I bother, other than the goodwill of being a decent human being, unlike some of you orcs?
it’s because I also wrote and published a book for the tabletop RPG, a companion edition, if you will, to the Elven Fire manual, called Elven Fire for the Beginner GM. So, if you are one of the poor, uneducated barbarians who did not know about this genre of game before reading this, my companion GM guide will walk you through coercing transforming your own family or friends into happy, dice rolling fools adventurers.
The GM guide includes helpful advice and guidance on how to conduct a game from the gamemaster’s perspective, and an entire series of premade adventures, starting with very low level, simple encounters, and gradually increasing in difficulty as both you and your adventuring family levels up.
The GM guide does NOT however, replace the original manual, so you would want both. Or, if you are fortunate enough to already be empowered in such play, experienced in the ways of dwarves and dungeons, paths and pixies, or hammers and halflings, you may wish to purchase only the original manual.
Either way, I hope you’ll check them out. And don’t forget your sword and cloak; it’s dangerous out there.